![]() ![]() It would have been cool to see some redesigned holes, rather than simply taking away or adding difficult elements to existing ones. I’m totally up for a challenge, but by removing walls or adding obstacles to the point where you guaranteed are going to have to take multiple shots to get near the flag takes some of the fun out of it. With the hard mode, in simply remixing previous holes to make them more difficult, I mostly found getting a hole-in-one actually impossible. ![]() In the original four courses, each hole seems to provide a path where this is possible. Part of the real fun of mini golf is when you’re able to beat the odds and, with a lucky putt, get a hole-in-one on a crazy looking situation. Each of the holes then take on a more challenging form, but this is where some of the results were a bit mixed. Once you’ve completed each of the 18-hole courses once, you unlock the “Night” variant, which is essentially the “Hard Mode” of each course. It truly captures the frustration and excitement that is right at the core of what makes mini golf so special, and my friends and I spent a lot of time cackling and giggling like idiots while we putted, won and lost in some epic moments. ![]() The physics they’ve incorporated combined with the thoughtful course design means that there are opportunities for a hole-in-one at every turn, but just as many chances that you’ll make a silly mistake that leaves you putting long after your opponents have finished. They introduce new concepts as you go, building to the last hole which is always epic in scope and usually with a bit of a fun twist to end on a positive note, no matter how well you’re scoring. The attention to detail in how mini golf works in real life is really nice here, and the team at Mighty Coconut have clearly played their share of mini golf in in order to get this balance right. “It truly captures the frustration and excitement that is right at the core of what makes mini golf so special…”Ĭourses increase in difficulty in the ways you’d expect, with the first one starting off simple to get you comfortable before finishing with some truly devilish challenges. ![]() It genuinely impressed me how quickly I found myself back into a putting rhythm I can’t think of one occasion where the physics didn’t cooperate, causing a flubbed shot. Played with only the right-hand controller, you simply grip with both hands as if you’re holding a real putter, and straight away it’s like you’re on the green. Much like my recent table tennis experience in VR, Walkabout Mini Golf genuinely feels like you’re putting on a course, with all of the tension that goes along with it. That’s part of the mini golf I love and miss, and this game nails it. While you can press a button to teleport directly to your ball on each new hole, I actually quite enjoyed leisurely walking between them, taking the traditional path. Some may see this as a missed opportunity to really go zany with holes that are set in volcano’s or in anti-gravity or whatever, but there’s something much more relaxed and social about Walkabout Mini Golf, and keeping it grounded in reality means that you and your five friends can focus on the social aspect of playing mini golf together. The themes of the courses are different enough, but you can literally walk (or, teleport rather) from one hole to the next, with each connecting up via stairways, ramps, bridges and so forth. Walkabout Mini Golf goes for a more realistic approach. An interesting choice has been made however with the aesthetic of the game I’ve played some golf video games in the past that went crazy with magical powers, special effects and bombastic challenges that would simply not be possible in real life. Mini golf relies on a bit of skill and definitely a bit of luck, and Walkabout Mini Golf has four included courses which really put both to the test. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |